![]() ![]() ![]() I even tried it with insane micro and manual play, queezing out the most, its just not working. I'm not getting how you are not aware how broken the tree actually is, defending it with "its just a hard difficulty". And I mean by a lot, like quickly by 40-50% and then open-ended as they level (but slowly at higher levels). Rogue camp just straight goes into red in this case. So the longer I operate them, the less I get out. Why? Because it appears the employe's salaries raise (probably as they level?) but the productivity does not make them earn more and the skill raise increases the earnings by evtl. It starts earning less and less money the longer it operates. I don't want even go into all the broken things in the tree, just name one of endless things, that are not "difficult", but simply don't make any logical sense. 3-Quests and Social interactions There was a bit of an emptiness after a player got rich and successfull in The Guild 2. A game without banks was a bitter surprise for some of us. Minstrel is a bit better, but still extremly slow.Ī fully job-slots upgraded minstrel tent with 4 workers costs 4.900. The banking profession was very popular and very demanded, being reworked even to this day in The Guild 2 mods. When you start poor, robber camp does not manage to make any money, it loses money. ![]()
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